Like many in my field, my early interest in programming came from video game development. I learned my first programming language at around 8 or 9 years old (Visual Basic) before getting into 2D and then 3D game development with Game Maker and Unreal Engine respectively.
Before long, I was in high school and found myself making a very ambitious game I called Wake Up Call, leading a team of 15-25 volunteer developers at any given time.
Our World Reveal Trailer ended up garnering nearly 40,000 views, and we rocketed up to the top ten on Steam Greenlight, getting greenlit in just 11 days (remember Steam Greenlight haha) with a whopping 80-20 favorability score (which was far better than the average 50-50 score).
But after 3 years of development, at the start of my second year of college, I realized that we just weren't making the progress we needed to make, and that Wake Up Call was far too ambitious for what resources I had available to me. So I moved on...